My family and I started playing board games when I was in high school in the early to mid-2000s. Catan (formerly known as The Settlers of Catan) was the game that introduced us to this world-within-a-world. Its popularity grew during my college years, and it is considered one of the “gateway” games that led to the explosion in popularity of modern board games in the last fifteen years or so. Klaus Teuber, the German designer of the game, unfortunately passed away earlier this year on April 1st. In memory of the late Klaus Teuber, I thought it would be an interesting exercise to explore the real world historical inspirations which make up the fictional world of Catan.
Catan was originally released in 1995 to moderate success, but its popularity soared at the turn of the millennium. To date, Catan has sold over 40 million units in 50 languages across the globe. Hard-core board gamers even casually refer to 1995 as a benchmark in the history of the hobby: B.C. (before Catan) and A.C. (after Catan)—thus, we are currently in the year 28 A.C. That may sound silly to us history buffs, but the game’s popularity really was a landmark moment in the history of board games. No game like Catan had seen this much mass appeal and success before. It brought strategic and complex games to the mainstream market, and inspired a whole new genre of board games, known as Eurogames, which has been refined and expanded in the decades since. Continue reading Catan: Playing with Pieces of History